When it comes to consoles, the new game is much more refined and much more streamlined than Far Cry 2 when it released for PlayStation 3 and Xbox 360.įar Cry 5 is more straightforward and more GPU-dependent, but that doesn’t mean it leaves much to be desired in its sandbox simulation.
Far Cry 5, to this day, can be played at more than 60FPS with mainstream processors and graphics, something that was impossible with Far Cry 2 in its time. Since then, Far Cry has not been simplified or technologically less impressive, but has evolved into something more ambitious in other respects, more accessible, direct and with better performance. Many of these simulations are not particularly fun, such as the option to contract malaria. It was all the rage in 2008 and Crysis was the game to beat, but what shone in Crytek’s sandbox left something to be desired in Far Cry 2. Within that context Far Cry 2 also has many simulations simply for the sake of having them.
How many games have vegetation that procedurally breaks and bends as you go? How long did it take for cinematic motion blur by objects to become a standard? How many games use shadow mapping with parallax occlusion or other highly complex technologies in such an exaggeration? It is the video game that defined the concept of technology as a vehicle to take playable systems further, with such incredible graphics that even current games continue to try to catch up in certain aspects. Technology dominated the design and execution of many high-profile games during that time, and many people will argue that the launch of Crysis is the reason for that.
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It is something impressive to see, but for practical purposes it is useless and the traditional model of switching to another model when exceeding a certain level of damage would achieve Similar results without any player missing the full simulation. Think, for example, of the possibility of breaking the trees branch by branch of Far Cry 2. But perhaps the developers went too far, and some extreme examples of the technology seen during this era were implementations with little or no return to the playable level. The vision was clear: graphics and simulation were blended to create a sandbox with tools thanks to which the player could imagine and devise gameplay himself, on the fly.
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:: How to complete all Fortnite challenges The advertising and usage were clear: they were the best graphics and the best simulations, and both Microsoft and the game publishers wanted the world to know that this technology would be on the PC, where the most ambitious titles would be published. Microsoft, in turn, was promoting DirectX 10 vigorously.
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PC games were starting to benefit from big visual and performance differences thanks to the growth in hardware capacity. At that show everyone talked about the great hi-fi simulation, and that was the way to draw attention to the game.Īlthough that technology was used a lot in the marketing campaign, it was not just bombastic words. Trees and plants grew back in real time, with branches and leaves spawning just like they do in the real world. Plants were dynamically deformed, with destructive properties as they could be burned, darkened, or even shot or smashed to pieces. The GDC videos also featured one of the most famous aspects of Far Cry 2, with trees and grasses moving according to the wind and forces around them. The Far Cry 2 videos showed the massive use of real-time shadows, cloud formation and weather, all accompanied by an impressive lighting system according to the time of day.īut the Dunia engine went much further. Far Cry 2 pre-launch advertising focused on the technicalities of the then-new Dunia Engine, and before it hit stores in October 2008, the public knew very little about the storyline or playable structure.
The truth is that Far Cry 2 comes from a different era in video game development, with a unique emphasis on marketing.
When testing Far Cry 5 and Far Cry 2 it is clear that the technological approach of both is very different, with the second installment being one more focused on simulation and, perhaps, less on player satisfaction and being really fun. The answer is yes and, at the same time, categorically no. What has happened? Has a simplification of various aspects of the technology accompanied the massive increase in processing power of the current generation of consoles? This has led to the appearance of some interesting videos by youtubers such as Mark Brown or CrowbCat, in which the apparent downgrade of the engine is shown over time. The Far Cry franchise has been under the mantle of Ubisoft for ten years now, a decade during which several installments of the main saga and several spin-offs have been published, with dramatic changes at the playable and technology level. Is Far Cry 2 really more advanced than Far Cry 5 technology?